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Xbox 360 2009 Games

Posted by icebreakz on January 25, 2009

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Master Chief’s first-person shooting trilogy has come to a close, but the real-time strategy battle for the universe won’t begin until this Xbox 360 exclusive hits the ground. The events of this overhead tactical epic occur over 20 years before John-117’s video game adventures get rolling, but you’ll command lots of familiar UNSC and Covenant assets, including crowds of Warthog-driving Spartans, who haven’t yet had their numbers decimated, and fleets of Banshees and Wraiths. There are also brand new units that you’ve never seen before, like the airborne UNSC Vulture missile fortress, and you can recruit a friend to help you double-team the crafty A.I. crowds.

RTS console games are often viewed with caution, thanks to the lack of a mouse, but Halo War’s entire command system is built from the ground up, with the Xbox 360 controller in mind. Whether you send ground troops to take control of Forerunner outposts, carpet bomb a line of invaders, or blast enemies from orbit, the streamlined handling should make all those hours of living room command as intuitive as possible.

Aliens Colonial Marines

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The Aliens gaming franchise has gone down the tube much like Sigourney Weaver’s acting career. There is hope, however, as the upcoming first-person shooter release Aliens: Colonial Marines should give the series the jolt it needs to once again rise to prominence. Here’s why.

4. Marine Tough

The marines that you’ll be using throughout the game aren’t just random, cookie cutter soldiers. They all have their own unique skills and personalities and react to different situations just like a real soldier would. Out of the 12 you can comprise your team of four; some are more likely to panic than others but may wield more powerful guns.

3. Not Your Average FPS

Aliens: Colonial Marines takes a different approach than other first-person shooters in how it plays out. Instead of being one long, continuous story, Aliens is broken down into three different acts with each one containing a certain amount of levels.

2. Blowing off Face-huggers

Sega’s new Aliens game will be bringing back many of the standard weapons from earlier installments in the series as well as adding new guns, too. Players will have flamethrowers, mounted guns, pulse rifles, grenade launchers, and more at their disposal.

1. Allies in Alien-killing

The online version of Colonial Marines will allow people to play through the campaign with their friends in teams of four. What’s cool about this is that players can enter the game or leave it without disrupting anything or forcing the team to go back into some type of lobby.

Alpha Protocol

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When Jason Bourne came along, he showed that the world of espionage isn’t all about sipping martinis, sleeping with tons of women, and Judo-chopping your enemies, which rules out three of James Bond’s favorite hobbies. But Sega seems to think there can be a link between the two and has cooked up their own secret agent in Michael Thorton, who is refined enough to attend dinner parties yet brutal enough to take down entire crime syndicates.

Perhaps the most interesting aspect of Alpha Protocol is that it’s billed as a role-playing game. One might expect this since Obsidian is the developer and they’ve been responsible for such hits as Knights of the Old Republic II and Neverwinter Nights II. The obvious twist in Alpha Protocol is that it’s pretty much the first of its kind as a modern day, espionage RPG. Players will take Thorton from a novice spy to one capable of outsmarting his former CIA employers and uncovering the truth behind why he’s being hunted.

Even though this is an RPG, there will still be plenty of action involved. Players can make Thorton beat on his enemies with close combat moves or they can also blow them away with guns and other cool gadgets. But they’ll want to be careful as different actions will affect the ending of the game. If you’re sick of your dialogue-heavy RPGs always set in space, this game will be well worth the wait.

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Grand Theft Auto IV: The Lost and Damned

Posted by icebreakz on January 25, 2009

Grand Theft Auto IV: The Lost and Damned is the first of two planned episodic expansion packs to be developed for the Xbox 360 252px-tlad_coverversion of the sandbox-style action-adventure video game Grand Theft Auto IV, developed by Rockstar North. The first episodic pack is to be released on Xbox Live on 17 February 2009 , retailing for 1600 Microsoft Points.

The Lost and Damned features a new protagonist, Johnny Klebitz, who is a member of Liberty City’s biker gang The Lost, a gang which is featured in several missions throughout the course of Grand Theft Auto IV. Dan Houser, vice president of creative development at Rockstar Games, claims the episode will show “a different side of Liberty City”.Jeronimo Barrera, Vice President of Product Development for Rockstar Games, has said that the episodes are experiments because they are not sure that there are enough users with access to online content on the Xbox 360.Take-Two Interactive’s Chief Financial Officer, Lainie Goldstein revealed that Microsoft was paying a total of $50 million for the first two episodes.

Synopsis

The Lost and Damned follows the story of Johnny Klebitz, a member of the motorcycle gang “The Lost” based in Alderney, a state adjacent to Liberty City. Johnny is the vice-president of the gang and is currently in charge while their leader, Billy Grey, is in rehab. In his time as leader, Johnny has pursued truces and civil relationships with the other motorcycle gangs, believing it most beneficial for the gang and an opportunity to maximise profits in drug deals, but Billy is soon released and resorts to his violent tactics, believing that slaughtering their enemies is the way forward. Johnny and Billy clash over the leadership and direction of the gang, while having to defend themselves from attacks by rival gangs, such as the “Angels of Death.”

At several points throughout the course of the game, the story intertwines with events from Grand Theft Auto IV and are seen and played out from Johnny’s perspective.

Gameplay changes and additions

The Lost and Damned features much of the same gameplay as Grand Theft Auto IV. Additions to the game include new weapons, such as a grenade launcher, pipe bombs and sawn-off and automatic shotguns; new vehicles such as Johnny’s exclusive motorcycle, which cannot be replaced when stolen or destroyed.

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Killzone 2

Posted by icebreakz on January 24, 2009

250px-killzone2_box_art2Killzone 2 is an upcoming science fiction first-person shooter for the PlayStation 3, currently in development by Guerrilla Games and to be published by Sony Computer Entertainment. It is the third installment in the Killzone franchise that began on the PlayStation 2 with Killzone and was continued with Killzone: Liberation on the PlayStation Portable. First announced at E3, 2005 in Los Angeles, California, Killzone 2 is set to be released on 25 February 2009 in mainland Europe excluding the UK and Ireland. For the UK, Ireland and the rest of the world the release date is 27 February 2009.

Story

In time line, Killzone 2 follows Killzone: Liberation, and Killzone, and appears to take place entirely on Helghan, the home-world of the Helghast who invaded an Interplanetary Strategic Alliance (ISA) colony in previous Killzone installments. Two years after the Helghast assault on Vekta, the ISA is taking the fight to the enemy’s home world of Helghan. The ISA goal is direct: capture the Helghast leader, Emperor Visari, and bring the Helghast war machine to a halt. Assuming the role of Sev, a battle-hardened veteran and a member of the special forces unit known as Legion go on a mission to take out the Helghast threat. For Sev and his squad, the invasion of Helghan is just the beginning. During the invasion of Helghan, Sev’s unit is deployed behind enemy lines to assist the main invasion force. Tasked with securing the enemy capital of Pyrrhus, the team quickly discovers that the Helghast are a more formidable enemy on their home planet. Not only have they adjusted to Helghan’s hostile conditions, they have also harnessed a source of power they can now use against the ISA – the very planet on which they live. A barren, unforgiving world, Helghan provides a ready defense with thick, acidic air, dust clouds, and violent surgical lightning storms. Sev discovers his squad is not just fighting enemy forces – their fiercest opponent may be the planet itself

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