Metal Gear Solid 4: Guns of the Patriots (メタルギアソリッド4) (commonly abbreviated to MGS4) is a stealth action video game. Directed by Hideo Kojima, Shuyo Murata and Yoji Shinkaw
a, Guns of the Patriots was developed by Kojima Productions exclusively for the PlayStation 3 video game console. It is the seventh title in the Metal Gear series and the first in its fourth generation. The game, designed around the motto, “No Place to Hide!”, is the last Metal Gear game developed by Hideo Kojima, and the last game in the series starring the protagonist Solid Snake.The game was released worldwide on June 12, 2008, 10 years after the release of Metal Gear Solid and 20 years after the US release of the first Metal Gear.
Gameplay
In Metal Gear Solid 4, the player (Old Snake) must navigate the game world in order to progress, using stealth and cunning in addition to traditional combat. It uses the series’ traditional third person view with full camera manipulation, but also allows the freedom to play in first-person mode, as well as an over the shoulder view which can be switched from right shoulder to left for corner maneuvering. The Close Quarters Combat system has been completely revamped. The player is also able to interrogate guards for information and supplies.
Several elements from previous titles return in modified forms. Players can also use a new form of camouflage called “Octocamo”, which replaces the camouflage system featured in Metal Gear Solid 3. Dark blue when disabled, the OctoCamo suit allows the wearer to blend in with any surface within a few seconds. The Sixaxis controller’s motion-sensing capability is utilized to reset the OctoCamo to its default color. A new monocular device called “Solid Eye” replaces the various binoculars and image intensifiers from previous titles, and a steel drum complements the series’ traditional cardboard box disguise. It is able to deflect bullets, and can be rolled to knock enemy soldiers over, but can lead to Snake being sick should the player roll around too much.
The game is filled with cut scene “flashbacks” that explain what happened in previous Metal Gear Solid games and how that relates to the events of MGS4. Players are able to choose whether to view these scenes by pressing the X button on their controller when prompted. Players also have the choice of watching the Mission Briefing cut scenes from predetermined camera angles or exploring them with the Metal Gear Mk. II.
Snake is also partnered with a robotic drone, the Metal Gear Mk. II, which allows him to communicate with other characters, in addition to the CODEC radio system from previous games. It is also capable of engaging enemies using an electric shock, as well as providing reconnaissance.This drone is reminiscent of Gillian Seed’s robotic sidekick of the same name from another Hideo Kojima game Snatcher.
Due to the lack of a rumble feature (an important part in previous titles) from the PlayStation 3 during much of the development, the game had been designed with a new feature: a white “Threat Ring,” that visibly vibrates when sound is made nearby.As a series known for extensive use of rumble, when Sony announced the reintroduction of a new DualShock 3, MGS4 was announced as one of the first major games to make use of the force feedback capabilities.
Snake’s health plays a small factor during gameplay. If injured on the battlefield, cuts and burns will remain on his skin. However, the developers wished to avoid putting the stress of maintaining Snake’s health onto the players, so he wears a muscle suit, allowing players to move in a similar fashion to previous games.
Snake has two meters that replace the stamina bar from Snake Eater. The first meter, “Stress”, is based on current fighting and climate conditions. This can cause Snake to go into a “combat high”,that increases his accuracy and reduces damage sustained. However this effect will eventually wear off and could cause Snake to momentarily collapse. Smoking a cigarette calms Snake down.The second meter, “Psyche”, slowly drops over time reducing Snake’s accuracy. Scanning the pages of a Adult magazine will increase the meter,along with ReGain Energy Drinks, noodles, and military rations.
There is also a “Baseline Map” which is a radar map with a dynamic circle based on Snake’s “presence” to the environment.Accessible through the main menu, the Virtual Range is a test facility that allows the player to access the game’s library of weapons as well as practice Snake’s CQC moves.





